Adaptación de la escala del Game Transfer Phenomena en español: cambios sensoperceptivos, pensamientos intrusivos y comportamientos involuntarios en videojugadores mexicanos
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Resumen
Introducción: la investigación de los game transfer phenomena (GTP) se centra en el impacto de las características de los videojuegos y las experiencias de juego en la sensopercepción, pensamientos y comportamientos, en lugar de en el juego excesivo/incontrolable, independientemente de las consecuencias negativas. Sin embargo, estudios muestran correlaciones entre GTP y el trastorno de videojuegos, observándose semejanzas entre GTP y alteraciones sensoperceptivas como efectos secundarios del uso de alucinógenos. Jugadores han reportado cambios sensoperceptivos (distorsiones de objetos/ambientes, alucinaciones auditivas, visuales o táctiles con contenido de los videojuegos), pensamientos intrusivos, comportamientos y acciones involuntarias (movimiento de los dedos como al interactuar en el juego o el teclado).
Objetivo: primero, adaptar y validar la escala de los game transfer phenomena (GTPS) en mexicanos. Segundo, examinar la escala de respuesta utilizada en la GTPS.
Método: estudio transversal con 607 videojugadores, la mayoría varones entre 18 y 27 años de edad.
Resultados: el factor de orden superior mostró resultados aceptables. La prevalencia de GTP fue del 96%. El número de géneros de videojuegos y la duración de la sesión de juego fue correlacionada con las subescalas de GTPS, confirmando la validez del criterio. El análisis de la escala de respuesta usando la teoría de respuesta al ítem mostró que seleccionar el segundo nivel de la escala “una vez” debe tratarse con precaución.
Discusión y conclusiones: el análisis factorial confirmatorio mostró que la GTPS es válida y confiable para evaluar el GTP en mexicanos. Experimentar GTP más de una vez quizás representa mejor la prevalencia de los GTP.
Palabras clave: Game Transfer Phenomena, mexicanos, lenguaje español, video juegos, efectos de video juegos.
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